Based in Montreal, Canada
April 14th, 2013
Press / Business Contact:
2140, rue Jean-Béliveau
Jellyfish Games is an independent Montreal-based game company made up of a worldwide team of industry veterans. We develop games that reflect our own tastes: deep, system-driven, games with a focus on rewarding creativity, cleverness and skill. Every game should be a novel and meaningful experience, providing players with excitement, insight, and more than a few laughs!
Jellyfish Games was started in 2013, in a Montreal coffee shop. A passionate group of professional game developers, not content with making games by day, met up every Tuesday night to show off side projects and collaborate. One day Dave Williams pitched Adam Blahuta an idea for a game called Astrobase Command, who immediately fell in love with the concept. Adam and Dave attempted to kickstart the project, but it proved to be the wrong time. Afterwards, Jellyfish Games expanded to include Daniel Dahl and Max Shields, and the completed party embarked on a 4 year montage of growing the studio by the traditional means of bootstrapping and contract work while developing Astrobase Command and growing its tightknit community. Many adventures were had!Levelling Up
Between 2013 and 2017 the team juggled work on external contracts while learning how to be business owners operating a work-for-hire studio, developing Astrobase Command, and keeping our fans fed with updates. During these years, the game was transformed from a core concept into game designs and many prototypes, as the production code and art took shape.Return to Kickstarter
At the beginning of 2017 we realized we were very close to completing all the features required for an alpha version of Astrobase Command. It was time once again to attempt crowdfunding for finishing capital, using all the skills we had learned and the much improved team composition. We were ready for the next phase! In May 2017 the Astrobase Command Kickstarter reached is goal, providing the team with funds to take the game to a paid alpha access, and also opening many other doors.Alpha and Beta
The team delivered the first alpha builds to backers in August 2017, as promised during the campaign. Armed with valuable feedback, they made significant improvements before making it available to the wider public on itch.io. After many updates to the alpha the team got the game to a higher level and in May 2020 the first Beta was released and many updates followed.Currently
Having had a successfull beta period over the last year Astrobase Command is now headed towards a full release on the 6th of May 2021.
Astrobase Command - Alpha Feature Update Video #1 YouTube
There are far more images available for Jellyfish Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Astrobase Command looks great [...] and should present plenty of chances to behave like a terrible space-bastard."
- Adam Smith, Rock Paper Shotgun
Daniel Dahl on Twitter
Personal Twitter for Daniel Dahl (@Polygonatron) available at twitter.com.
Dave Williams on Twitter
Personal Twitter for Dave Williams (@Dave_Astrobase) available at twitter.com.
Team & Repeating Collaborators
Art and Programming
Design and Programming