Based in Montreal, Canada
April 14th, 2013
Press / Business Contact:
1710, rue Cartier
Jellyfish Games is an independent Montreal-based game company made up of a worldwide team of industry veterans. We develop games that reflect our own tastes: deep, system-driven games with a focus on rewarding creativity, cleverness and skill. We want our audience to walk away with memorable experiences and more than a few laughs!
Jellyfish Games was started in 2013, in a Montreal coffee shop. A passionate group of game developers, not content with making games by day, met up every Tuesday night to show off side projects and collaborate. David Williams eventually pitched us a game he had been dreaming about since 2009, Astrobase Command. We immediately fell in love with it! Four of us decided to form a team and focus our spare time building a prototype. When we started showing it online, we found our people in the sci-fi community. We fell in love with this way of making games and there was no going back. We dove headfirst into running a Kickstarter campaign.Growing Pains
While our original estimates were 3 to 6 months to launch a campaign, we didn't account for the many disasters that befall young studios. From losing half the team to building our trailer ourselves (hours of Dave screaming at Windows Movie Maker mysteriously wrecking his Windows install), it pushed our campaign launch window into the Holiday period. This will always stay high in our Billboard List of Bad Ideas. But with a reduced team working way outside their comfort zone, we were burnt out and desperate to see our work pay off. While that campaign failed to meet its goal, a few pretty great things happened: we met Max Shields (now the team’s producer/vector artist/designer/enforcer) after he backed us on Kickstarter at our highest tier and we got greenlit on Steam in a week and a half, back when Greenlight was still Indie Purgatory.Keep On Trucking
We stuck with it and decided we needed to make this studio work. Luckily, we met Daniel Dahl, a mega-talented artist from Sweden. He injected new energy into the project and we were off to the races! We decided to self-fund the project by quitting our day jobs and taking games consulting contracts with clients in Montreal and abroad.Today
As the project nears its first commercial milestone, we are coming back to Kickstarter on April 25th, 2017! This funding will allow us to focus entirely on delivering the game and to start the next chapter in this studio's history.
Astrobase Command - Kickstarter Trailer YouTube
There are far more images available for Jellyfish Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Astrobase Command looks great [...] and should present plenty of chances to behave like a terrible space-bastard."
- Adam Smith, Rock Paper Shotgun
Adam Blahuta on Twitter
Personal Twitter for Adam Blahuta (@adam_blahuta) available at twitter.com.
Dave Williams on Twitter
Personal Twitter for Dave Williams (@Dave_Astrobase) available at twitter.com.
Daniel Dahl on Twitter
Personal Twitter for Daniel Dahl (@Polygonatron) available at twitter.com.
Team & Repeating Collaborators
Development and Business
Design and Programming
Art and Programming