Tightening up the systems on level 3: Astrobase Command Dev

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Tightening up the systems on level 3: Astrobase Command Dev

Postby Max Shields » Mon Mar 20, 2017 12:04 pm

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Adam - @adam_blahuta
Hey space friends!

This week, I continued work on and relevant to sleep AI. I implemented the consumption of Body points from walking and its regeneration during sleep, exhaustion conditions and their effects, as well as all the relevant UI in the crew info panel to make it clear what state they're in at the moment.
Dave - @Dave_Astrobase
Hey guys,

Continuing the final data pass, & getting everything ready on the design for the first access. Tightening up the systems on level 3, as they say. Lots of data in the game, so expect this to continue into next week!
Daniel - @Polygonatron
Hi Everyone!

I spent a lot of this week with admin stuff, but I managed to get some time to the end of the week to fix a bunch of things in the ABC visuals.
Max - @Max_Shields
I spent the week creating a new version of the Character and Recruit sheets. In case you're interested, I also posted an article about the state of adoption of Virtual Reality over at Gamasutra.

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Re: Tightening up the systems on level 3: Astrobase Command

Postby Sensi » Mon Mar 20, 2017 12:34 pm

Cool new ! Really impatient to see the result keep doing like this guys :)

Cheers !
Alone, we are moving faster, together, we are moving farther !

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