Weekly Dev Update - September 23rd, 2016

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Weekly Dev Update - September 23rd, 2016

Postby Max Shields » Fri Sep 23, 2016 6:50 pm

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Adam - @adam_blahuta

Hey space-friends!

This has been another week of "other business" for me! What free time I've had left has been split between writing some small quality-of-life tech around running code asynchronously to make better use of multi-core processors and putting together a long-term plan for Jellyfish. We've got a lot of interesting ideas and I look forward to sharing some of them with you!

Dave - @Dave_Astrobase

Hey guys, this week I began designing the Mission state-machine in excel. This will serve as the template for programming/implementation. Basically this is the second to last major step before missions are in-game.

Daniel - @Polygonatron

Hi Everybody!

Again much of the week has been me working more on the desk. Sadly we cant really show it off until it's all implemented and making sense. This of course means we have many things for not just me to make graphics for but for Adam to make do the things they should in a nice manner. We'll show more of that once it's working and all neat and stuff.

I did however finally get around to addressing the module doors, they were originally made a long time ago in a bit of a hurry. This combined with the progression of work done on a project shifting the style and goal slightly (or severely, depending on the case) over time bit by bit had them looking "not great". So I re-imagined them in a style more befitting Astrobase Command's retro futuristic style.

Image

Another busy day for the crew working on the station. It looks like they have already grown accustomed to the new doors.

Max - @Max_Shields

Hi everyone!

We've started the process of reviewing our corporate presence in the vastness of the interwebs.

It turns out that in the process of launching a Kickstarter and experimenting to find an effective means of communicating with all of you, we took some initiatives that are no longer being sustained. We're trimming away the dead branches to make everyone's life easier.

Over the past several days, we've shut down some extraneous YouTube and Twitter accounts. To keep up to date with any future posts, follow the Jellyfish Games YouTube account and keep tabs on us Twitter at @jellyfish_games.

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