Weekly Dev Update - September 16th, 2016

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Weekly Dev Update - September 16th, 2016

Postby Max Shields » Fri Sep 16, 2016 4:43 pm

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Dave - @Dave_Astrobase

Hey guys! This week I continued to work on missions. I think I've landed on something interesting, and I'm doing a more formal design doc (typically we don't do these) to organize my thoughts and make sure there aren't any gaps in the design.


Daniel - @Polygonatron

Hey Everybody!

This week I continued work on the desk and the stuff on it. Specifically the Rolodex cards and the Datapad Cartridges. Since these are things that we have had versions of for a long time it ends up taking a bit longer not only to figure out how to iterate on the previous solution in a manner that is better in every way but since it's later in the cycle it means they need to be more well made and have more details than the previous iterations of the same object. In part since the final versions will need to be better looking but also because future changes to them are likely smaller tweaks if anything.

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