Weekly Dev Update - September 9th, 2016

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Weekly Dev Update - September 9th, 2016

Postby Max Shields » Fri Sep 09, 2016 7:09 pm

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Adam - @adam_blahuta

Hey everybody!

I've mostly been busy with other studio business this week. However, I have been working in my spare time on our in-house Unity framework. I've been moving systems I want to carry over to other projects into it. This will make it easier for me to start new prototypes with a suite of pre-existing tools, as well as cordon off a section of the code that is not to be messed with.

Being a good coder is all about being mindful of the trade-offs in every decision. In this case, you have to weigh your desire for architectural perfection against getting the damned game out of the door. So, with this framework approach, you can have the best of both worlds: a protected set that you try to make as good as it can be and the rest of the code-base, which can be the Wild West.

Daniel - @Polygonatron

Hey guys,

This week has been one filled with desk-work and paperwork for me.

Paperwork as part of the chores when running a company as well as research on how to continue that more efficiently. The desk-work being the assets for the desk in ABC. Nothing to really show you guys yet as it all needs to finished before it will make any real sense without hour long explanations accompanying the screenshots/videos.

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