Weekly Dev Update - August 12th, 2016

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Weekly Dev Update - August 12th, 2016

Postby Daniel » Fri Aug 12, 2016 5:14 pm

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Adam
Hey everybody!

This week was one of planning and design discussions as a result of the internal playtest. We're trying to knock the key sticking points with the desk design first to ensure that things are clear for players and, more importantly, feel great.

I also took the opportunity to knock out a bunch of important admin tasks to get them out of the way for a 2-week blitz on new tasks. As much as I like touching different parts of the business, I also look forward to being able to pay someone to take care of these aspects for me! See you all next week!

Daniel
Hey Guys!

For me the week has consisted largely of long discussions, paperwork, and a little bit of creative time. Not much fun to show from that, but it's stuff that needed doing.

When we were looking over our interactions with you guys we realized that we are doing a few too many things that aren't really having significant returns on time investment or are splitting our online presence in an undesirable way.

Due to this we've decided to put our public IRC channel on ice for now.

Max
Hi everyone,

We originally started the @AstrobaseComd Twitter handle a little over 2 years ago as an experiment in social media outreach. After much consideration, we've assessed that it will be more effective for us to consolidate our Twitter presence to our @jellyfish_games account. This will simplify our job of keeping tabs on whatever's on your mind, and it will make it easier for you to keep a view on everything we're up to.

The @AstrobaseComd account will remain active for another 48 hours, after which it will be jettisoned out of the nearest airlock.

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