Weekly Dev Update – June 17th, 2016

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Weekly Dev Update – June 17th, 2016

Postby Daniel » Fri Jun 17, 2016 12:15 pm

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Hey Guys!
Finishing up the first pass on word organization into the word bank, did a bit of work on mission structure, and preparing for (my part of the task) when we hook up the traits to the on-station AI events! Also explored a bit of an idea I had about how character personalities can evolve over time.

Hi Everybody!
This week I've been working on the section lights script. It's a script that changes the lights between states, like normal or emergency or alarm. In addition to that it also handles stuff like brownouts from not having as much power on the station as you need and maintenance related light failure/flickering.
I'll show you the results when it's at a more complete state than it currently is, maybe next week!

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