Gameplay Overview With Adam’s Dulcet Tones

Posted on May 2, 2017 by Max Shields

Hey everybody,

If you haven’t had the time to swing by the Kickstarter yet, you’re missing out on all kinds of fresh new details and imagery.


A few key notes, just in case you absolutely, positively don’t have the time to swing by yet:

1. Less than 18 hours remain for the Early Bird pricing;

2. The community Discord channel is up.

3. Adam walks us through an overview of the broad strokes of Astrobase’s gameplay:



So swing by the Kickstarter and give us a shout!

Frontier Dispatch – Kickstarter Campaign, Day 4

Posted on April 28, 2017 by Max Shields

Hooray! We passed the 25% mark last night, and by start of our fourth day, we’re standing at 26%. We’re pumped and we thank you for the huge part you’re playing in helping Astrobase gain momentum.

We’re not out of the asteroid field yet, though. We’ll be discussing ways you can help in our next campaign update on Kickstarter.

A few other notable events have taken place so far:

A. We’re already at the top of Kickstarter’s Video Game Magic and Popularity charts.
B. We’ve launched our Discord community channel, so drop in and join the fun!

We’re putting most of our efforts on the Kickstarter front for now, but will share any critical information with you here, too.


A reminder: Early Bird pricing ends on May 2nd.

Engage Hyperdrives! The Astrobase Command Kickstarter is live

Posted on April 25, 2017 by Max Shields


We’re super excited to announce that the Astrobase Command Kickstarter just launched a few minutes ago.

Thanks for sharing the journey with us so far. We’re looking forward to an exciting ride with all of you over the next month.

Keep helping to spread the word, every reminder is a small step towards our goal.

T-Minus 4 Days

Posted on April 21, 2017 by Dave

Hey Crew!

The Astrobase Command dev team is hard at work on preparing the Kickstarter materials. Trailers, supplementary videos, assets, and text are all being sharpened. The Kickstarter page will go live on April 25th which should already be branded everywhere we have presence.

The journey over the last three years has been some exciting times. We failed the first Kickstarter (which ended up being a blessing!), incorporated the studio anyway as an indie startup, worked contracts part-time to keep food on the table and a roof over our heads, while focusing on the creation of Astrobase Command as much as possible.

We’re now at another crossroads!

The game is “pretty much feature complete,” but the technical difference between “pretty much feature complete” and “ready to release a paid access version” is measured in months of full-time and concentrated effort. Money is necessary for games and people to live, and Kickstarter is our path to that goal. We couldn’t have come this far without the emotional and written support of some die-hard fans (YOU, who are reading this!), and we are extraordinarily grateful for those who have walked these last three years with us. You, me, Astrobase Command — we share this story together.

This update was intended to be a call-to-action, but there is the certain knowledge that you, the individuals in our fantastic community, are already on the bridge beside us as we engage.

Signing off with a great THANK YOU!


To the Forums

The Command Wants You: Astrobase Command Road to Kickstarter Update

Posted on April 14, 2017 by Max Shields

A crew member diligently stands watch over the Mission Control terminal.

With less than two weeks to go before the launch of the Astrobase Command Kickstarter, all four of us are furiously toiling away to get everything into place for the big day.

Adam has continued producing the tools we need to make the trailer. Dave has proudly announced that he is design complete. He is now polishing it until it gleams. Daniel has channeled his inner Francis Coppola and is making a Kickstarter trailer. Max is working on the mandatory talking heads video and building the Kickstarter page.

Adam had the privilege of running a quick demo of the game to one of our community members and occasional contributor, Ethan. Such external sanity checks are invaluable for assuring that we aren’t getting carried away by drinking our own Kool-Aid. We’re glad to say that it went quite well.

As we mentioned last week, we need to start getting the word out about the April 25th Kickstarter launch. Generating awareness for a small project such as ours is incredibly challenging. Whereas our larger AAA counterparts generate a tidal wave of media attention every time they hiccup, indies can have a marching band accompanied by fireworks and a parade and still not be heard.

The cargo bay is fully loaded…for now.

We need your help, champions.

Get out there and don’t be shy about getting onto other forums, reddits, Books of Faces, Tweeterspaces, and whatever else you can think of. We’re old and boring, so we probably don’t know all of the wonderful ways to get in touch with people on the interwebs today. Of course, be polite, and don’t be spammy. Your opinions and enthusiasm as supporters will speak far more loudly than ours as developers.

Someone has already commented on the BaseBuildingGames subreddit, so feel free to drop in there and join in the conversation.

Carl ponders whether the sensor table would make for a great carrier landing.

We’ll also be looking for a few of you to run the trailer by as test audiences so we’re sure we’ve gotten things right before posting it. If you’re interested in giving us your opinion about the trailer, sign up in this forum section. We won’t be able to take everyone because of the limited time at our disposal, but we’ll be grateful for your offers.