What Goes Into Creating Your Own Species? Astrobase Command Dev Update – 20 Oct 2017

Posted on October 20, 2017 by Max Shields

Hi everyone!

We’ve been busy aligning reaction chambers and twisting radiator vanes all week. Since many of you found  useful, we’ve made an overview of the species generation process to help you to better tweak your crew’s baseline characteristics, and make it more representative of the type of personnel you want to vent into outer space…

Also, we’ll be moving our weekly build releases to Wednesdays to give us the time to fix any gremlins before the weekend. Mark your calendars: the next build will be up on the 25th.

2 Hours of Gameplay With Dave

Posted on October 16, 2017 by Max Shields

Watch Dave, our Designer, as he plays Astrobase Command and shares his thoughts on how he plays the game.

 

 

 

Programming, Businessing, and Administering: Astrobase Command Dev Update – 13 Oct 2017

Posted on October 13, 2017 by Max Shields

Dave – @Dave_Astrobase

Hey guys!

This week was almost entirely consumed by the marketing and business development side of things, now that Astrobase Command exists to be marketed and has business to be developed (yay)! One practical effect of being a small indie studio. Fortunately, Adam is well-fed on designs of features to be implemented, and we’re definitely improving at load balancing production (updating the game) with other necessary “studio level” tasks.

 

Daniel – @Polygonatron

Hi Everybody!
This week I’ve been split in half. Half of me working on particle effects, sounds, and other production things. The other half of me helping Dave with marketing material.
A bit of a short thing to write, but that’s how things are some weeks. A lot of work but not necessarily the most interesting to talk about. Although I am pretty hyped to see you guys’ reaction to the upcoming video we’ve been working on.

 

Adam – @adam_blahuta

Hey Space-Friends!

I’ve finally started figuring out this “being a Dad” thing and even managed to get some work done. Big progress was made on save files. Also, I also got a bunch of important quality-of-life fixes and performance improvements that you’ll enjoy. This includes annihilating the performance impact of many documents on the desk, sorting out lag spikes when approving resupply forms, the Module Builder UI getting all screwy and some behavioral problems in AI when trying to perform an action in a room they’re already in.

 

Max – @Max_Shields

Hey!

A short one for me, but nonetheless busy. Administering and administerizing.

Turkey Day Update!

Posted on October 9, 2017 by Max Shields

We’ve been quiet for the past two weeks, but still very busy. We’ve had a momentous event as well, with a second tiny addition to the team in a few months. It’s Canadian Thanksgiving, so happy Canuck Turkey Day, eh?

Given Adam’s critical use of time taking care of his family, we haven’t had the opportunity to push a new build, but have no fear, they’re coming back soon!

Daniel – @Polygonatron

Hi Everybody!

These last couple of weeks I’ve been working primarily on getting some nifty new things into ABC. This includes some of animations that we’ve had waiting to be properly hooked up, some new effects to help communicate reactor failure states to the player, as well as making sure that Asteroid Shooter (a hobby project of mine) was ready to be hooked up to the datapad.

Dave – @Dave_Astrobase

Hey guys,

Recently my energies have been mostly focused on some marketing & related business efforts. On the production front, there has been lots of bugs and balance notes that I’ve been churning through and generating either tasks for Adam if it needs a code fix or for myself it can be done in data. Also moving along is categorizing animations to be plugged into the character personalities.

Adam – @adam_blahuta

Hey Space-Friends!

Last Wednesday, my son Liam was born at 8:10 in the morning. It’s only been a week and he’s already filled my heart with more joy than I can handle! He has also filled my days with more diaper-changing, feeding and sleep deprivation than any work schedule could handle. I made a few pitiful bleary-eyed attempts at coding, but got very little done. I know you long for those sweet sweet weekly builds, so let me dampen the pain with this :

 

Liam, future gamedev in the making?

 

Max – @Max_Shields

Hi!

I’ve been working with Dave one the marketing front, editing video, and swearing and my impossibly slow internet connection. Oh, I’ve also continued my notice design work.

Pray for our Programmer: Save System in The Works – Astrobase Command Weekly Update, 22 Sept 2017

Posted on September 22, 2017 by Max Shields

Daniel – @Polygonatron

Hi Everybody!

This week I’ve got to spend time adding neat stuff into ABC again! Yay! What the alpha players out there might have already noticed was an update to the animations used during conversations between crew. They are not perfect by any means but they are a marked improvement over the previous animation used. I also set up some more animations that you’ll be able to see as soon as we get the time to hook them up. And after that I put some time on a project I’ve been plugging away on in my spare time. What that is you’ll hopefully be able to check out in the near future.

 

 

Dave – @Dave_Astrobase

Hey guys,

Lots going on this week! In the beginning of the week did a number of small fixes that should have a large impact to playability, as an outcome of lots of playing our awesome game. Then switched over to marketing and other non-development behind-the-scenes work that necessary to the business end of things. Also worked on categorizing Daniel’s animations to be further integrated with the personality system moving forward.

 

 

Adam – @adam_blahuta

Hey Space-Friends!
Started out my week wrapping up a new build with some last-minute fixes, including info panel placement (thanks Discord crew for reporting that!). After knocking out some much-needed admin, I rolled up my sleeves and got underway with our Save System! If you worship a deity that might bring favor, pray for me!

 

 

Max – @Max_Shields

Salut!

This week has been shared between working through marketing tasks with Dave and starting the design process for the notice system. We’ll see how my time in the Army will help with in-game information management. Hint: it probably involves paperwork. 🙂