The Mission

Jellyfish Games is an independent Montreal-based game company made up of industry vets. We’re making the games we’ve always wanted to play. We enjoy deep, systems-driven games that reward the player for creativity and skill, as well as give them a good laugh and some epic watercooler stories to share with friends.

We also believe that the key to making Astrobase Command as good as it can be is to involve the community as much as possible. For more information about the game or to get involved in playtesting, please contact us at info@jellyfishgames.ca.

The Crew

Adam Blahuta – President and Lead Engineer

Twitter: @adam_blahutaPortraitAdam_150

Ever since his early days at EA, nothing brought Adam more joy than bringing together amazing creative people. Running coffee shop meetups, training lunches, game jams, mentoring aspiring game coders, all of it led to Jellyfish.

As the studio’s Space President and Team Dad, his mission is to bring together great talent from all around the world and help them share their crazy creations with the gaming public.

 

Dave Williams – Lead Design/Programming

Twitter: @dave_astrobasePortraitDave_150

Dave started making online games when he was 14 for a BBS running off a second phone line. He upgraded his 2600 modem to a 14.4, and then it got serious. Dave has been a modder, worked as an indie developer, and for AAA studios.

If making video games didn’t exist as a profession, Dave would live in a barrel and yell stuff on street corners. Instead, he lives in Nanaimo and just makes crazy video games.

 

Daniel Dahl – Lead Art/Programming

PortraitDaniel_150

Twitter: @polygonatron

Daniel started making games in high school and continued to study game art before working on the Quake 3 mod Rocket Arena 3. After working in the AAA games industry as an artist Daniel ventured forth into Indie Game Development. First on his own and later co-founding Jellyfish Games. Here he makes everything look as good as it can.

 

Max Shields – Production/2d Art

Max_Portrait

Twitter: @max_shields

Major (Retired) Max spent 20 years as an infantry officer, doing the sort of things that people make games about. Now, he’s a thing that makes games.

Max has run everything from small, elite independent reconnaissance units deep in the wildlands to serving as Second-in-Command for a 600 person mechanized infantry battalion. Oh, and combat exoskeletons. A photographer, writer, and doodler, he brings a variety of esoteric skills to the team.

 

Valiant Spacers that have helped make Astrobase Command possible:

William Dollar – System Admin

Björn Sorensen – Artist

Xin Ran Liu – Artist

James Clark – Music

Ethan Redrup – Marketing Analyst