Gunning for Game of The Year: Astrobase Command Gamedev Update: 1 Dec 2017

Posted on December 1, 2017 by Max Shields

It’s that time of the year! IndieDB’s Indie Game of The Year is back up for grabs. We made a good showing of it last year, and hope you’ll take a moment to show your support by voting for Astrobase Command.

Adam – @adam_blahuta

Hey Space-Friends!

This week, after taking care of some remaining business obligations, I hunkered down to make some progress on save files. I’m really looking forward to delivering this one because, in my opinion, it stands to do a lot for people’s buy-in with building up a station they can be proud of.

Daniel – @Polygonatron

Hi Everybody!

This week I’m back to working on graphics (Yay!). It’s a pretty big, and long time coming, change. I don’t want to reveal what it is just yet. But unless something turns out to not work out with it it should be a very nice surprise for everyone who likes pretty games.

Max – @Max_Shields

Hello!

I’ve turned my attention toward bringing audio life to Astrobase. That started off by entering a zen-like trance to listen to every sound in our library to get an idea of what next audio we have to work with. I then started inventorying the different actions, events, bits and bobs, and whatnot that will require a blip, bloop, or blurble.


Soft sounds to soothe the savage space beast incoming! (via Giphy)