Resource Simulation in the Far Reaches of Space: Astrobase Command Weekly Update

Posted on February 3, 2017 by Max Shields

Dave – @Dave_Astrobase

ABC is almost design-complete! Working on the last remaining design task, which is finalizing the trait names and definitions. Then Adam just adds some code and we have a game! 🙂

Adam – @adam_blahuta

This past week, I’ve been focused on wrapping up the base-wide resource simulation. This involves simulating resource consumption and production and transporting them to/from storage sections, either instantly through conduits (if you chose that in your hull settings) or through transporting storage containers back and forth.

In order to simulate the storage container transport, I’ve had to extend AI system to accomodate different types of agents. While the storage containers in the final implementation will have to be transported by crewmembers, this allows us to test the resource systems in isolation. As a bonus, extending the AI in this way has made it that much easier for us to introduce new kinds of AI-controlled entities as needed (bots, drones or cute pets for example).

I’m particularly excited about the next step, in which I’ll be updating character AI with Dave’s final design. It’ll be a challenge to make it clear to the player all the interesting things going on in their heads, but once we pull it off, it’s going to make for one hell of a player experience

Daniel – @Polygonatron

Hi everybody!
This past week I’ve been focusing on figuring out how to do some specific things when it comes to marketing. It’s something that’s relatively new to me so there’s a lot of learning to do in order to create something good.
We’ll be getting this to you guys as soon as we can, keep your eyes peeled.

Max – @Max_Shields

Hello all,

My efforts this week have been split between business development/administration and reworking the Astrobase logos to their final production format.