Conversation Engine: Astrobase Command Has The Best Words

Posted on December 30, 2016 by Max Shields

Hey everybody, we felt bad about not giving you a little bit more Astrobaseyness before the end of the year. So here’s a special dispatch from our secret dev lair under a glacier in the frozen North.

Dave – @Dave_Astrobase

This week the task has been designing the release-final conversation engine, so characters can have conversations with each other based on their personality. It utilizes the lessons learned from two previous working prototypes — the old conversation system and the old mission system (both of which are in the internal alpha). Each of these employed entirely different methods of generating text from personalities, so the task involved getting the most “pros” and avoiding the most “cons.” Also is designing the contents of the word bank, as words need to be specifically chosen so all of this works. Astrobase Command will have the best words!